Once a video games franchise hits its fourth outing, it’s actually mature – but maturity shouldn’t be a phrase typically related to Borderlands, the colorful and performatively edgy looter-shooter from Texas. This collection is characterised by a pervasive and polarising streak of distinctly adolescent humour. However in Borderlands 4, developer Gearbox has addressed that challenge: it options loads of returning characters in its storyline, however this time round they’re extra world-weary and fewer annoyingly manic. Borderlands has lastly matured, to an extent. And never earlier than time.
Borderlands 4 nonetheless flings jokes at you thick and quick, and they’re nonetheless hit-or-miss, however at the very least its common humour is a little more subtle than earlier than. It retains the distinctive cel-shaded graphical fashion and gun and ordnance-heavy gameplay that folks have at all times liked. Certainly, it throws much more weapons at you than any of its predecessors, and with a little bit work at filtering out the most effective ones, you can find loads of absolute gems with which to tackle hordes of simple enemies and extra fascinating bosses. An honest storyline emerges after the formulaic first few hours, finally sending you off on some sudden, enjoyable and generally gratifyingly surreal tangents.
The motion takes place on Kairos, a planet new to the collection, which feels extra coherent than any of Borderlands’ earlier settings. Kairos’s inhabitants are struggling below the totalitarian yoke of the tyrant Timekeeper, so you will need to rouse the downtrodden natives into becoming a member of your resistance motion, liberating tribes of people by eliminating the Timekeeper’s oppressive lieutenants and eradicating surveillance-and-control implants from their necks. The deeper you get into the story, the extra sidetracks and digressions you discover, from dungeon-like vaults stashed with loot to environmental puzzles.
You play as one in all 4 vault-hunters – a Siren with summoning powers, an Exosoldier super-soldier, a hammer-wielding tank referred to as a Forgeknight and a tech-wielding Gravitar. Every has battlefield expertise which are essential whenever you’re up in opposition to it, providing you with the possibility to spawn scythe-wielding phantom reapers, turrets, or defensive shields. The standard high-quality taking pictures is current and proper, however motion has been tremendously improved: you get a grapple, a hover-bike and an enormous jump-and-glide, all of which come in useful within the warmth of frenetic battle and whenever you’re out exploring. Additionally they translate nicely to the collection’ famed co-op play, which helps as much as 4 gamers.
Borderlands 4 is a giant sport – the principle storyline takes 20 to 30 hours to finish, and there’s loads to do afterwards. It’s not fully frictionless: generally it’s essential to traverse enormous distances in its missions, and the directional indicator that helps you alongside the best way is annoyingly erratic. And it has been buggy at launch: enjoying on PC, it has often crashed on me, even after an enormous patch, and early gamers have reported issues with stuttering and different efficiency points. However Borderlands wanted to develop up a bit, and that’s precisely what it has performed, with out dropping its important appeal. Its top-quality shooter motion could be comfortably acquainted, nevertheless it’s additionally an terrible lot much less annoying than it was.